
///////////////////////////////////////EXAMPLE UPGRADES/////////////////////////////////////////////////////////////////////////////////
///   
///   UpgradeType="PARTS"               //Type of upgrade. This can be named anything
///   {
///     Instance="LVL1 Front Part"      //What instance in the GEN file to modify
///     UpgradeLevel="STOCK"            //what level of upgrade
///     {
///       GEN=<FPARTEXISTS>="//"        //This replaces the token <FPARTEXISTS> with // in the GEN. To comment it out
///       GEN=<FPART>=                  //YOU need some definition here, even though it doesn't exist
///     }
///   
///     UpgradeLevel="LVL2 Front Part"  //what level of upgrade
///     {
///       GEN=<RWINGEXISTS>=""          //This replaces the token <FPARTEXISTS> with nothing in the GEN. To uncomment it out
///       Description="Front Part lvl2" //THis is the description that goes in the in-game menus
///       GEN=<FPART>=FPART_lvl2.gmt    //what GMT file replace that token (<RWING>) in the GEN File
///     }
///   }
///
///   
///   You can create any number of upgrades with any name you wish. Just use the above sample and expand upon it
///      
////////////////////////////////////END EXAMPLE/////////////////////////////////////////////////////////////////////////////////////////

BaseVehiclePrice=0


UpgradeType="Force Feedback upgrade"
{

  UpgradeLevel="FFB Forces Standard"
  {
    Description="Default Force Feedback"
    Price=0
  }
  
    UpgradeLevel="FFB Forces Medium"
  {
    Description="FFB Increase"
    Price=0
    
    HDV=[CONTROLS]
    HDV=SteeringFFBMult=5.0
  }
  
      UpgradeLevel="FFB Forces Maximum"
  {
    Description="FFB Increase"
    Price=0
      
    HDV=[CONTROLS]
    HDV=SteeringFFBMult=8.0
  }


}

