////////////////////////////// CAMERA AND GRAPHICAL EFFECTS ///////////////////////////////////////////


Eyepoint=(0.395, 0.550, 0.250)
CameraTarget=(0.000, 0.550, -0.10)
                
TVOffset=(0.0,0.5,-0.3)             // NEW additional offset for tv cockpit view (defaults to 0,0,0)
MirrorPos=(0.10, 1.10, -0.95)       // Mirror position
FrontWheelsInCockpit=0              // change to 0 
CockpitVibrationMag=0.003           // default is 0.006
SteeringWheelAxis=(0.0,0.234,0.978) // (0.0,0.208,0.978)

// Variables to control the helmet movement as seen from the outside
HeadMaxPos=(0.001,0.0015,0.0015)  // default is (0.06,0.02,0.02), first number is left-to-right movement with the head roll
HeadMaxOri=(0.0050,0.0050,0.0150)  // default is (0.10,0.10,0.30), last number is head roll
////////////////////////////// COCKPIT GAUGE SETTINGS  ///////////////////////////////////////////////
//                                                                                                  //  
//          All the fonts are assumed to be .BMP, but if you want to change that just include       //
//          the extension, for example, FONTMONKEY.TGA.                                             //
//                                                                                                  //
//////////////////////////////////////////////////////////////////////////////////////////////////////


LCDFont=DBR_FONTLCD.BMP           // defaults to FTIM24HUD (hey, why not?)
LCDBackground=dbr9_lcdbk        // defaults to LCD00.BMP
LCDScale=(1.0, 2.2)            // how big to draw the font onto the background

GearsFont=GEARSDBR.TGA
GearsBackground=dbr9gearsbk       // default is "READOUT.BMP"
GearsScale=(2.3, 2.7)        // how big to draw the font onto the background

SpeedFont=GEARSDBR.TGA         // defaults to FONTREAD
SpeedBackground=dbr9speedbkg      // defaults to READOUT.BMP
SpeedScale=(2.6, 3.0)          // how big to draw the font onto the background

PlaceFont=GEARSDBR.TGA      // defaults to FONTREAD
PlaceBackground=dbr9placebkg      // defaults to READOUT.BMP
PlaceScale=(2.6, 3.0)           // how big to draw the font onto the background

LapsFont=GEARSDBR.TGA          // defaults to FONTREAD
LapsBackground=dbr9lapsbkg        // defaults to READOUT.BMP
LapsScale=(2.6, 3.0)           // how big to draw the font onto the background


