////////////////////////////////////////////////////////////////////////////////////////////////////
// This file specifices how to generate the vehicle graphics for the options car spinner only.
// It is pointed to by one or more *.veh files.
//
// All information except tokens are copied directly.
// Tokens have the format "<value>" where value is one of the following:
//   ID        - this is replaced by the proper slot identification (000, 001, etc.), or
//   1,2,3,etc - this is replaced by the first 1,2,3 characters of the
//               vehicle filename
//   VEHDIR    - this is replaced with the proper vehicles directory (e.g. E:\Data\season01\vehicles)
//   TEAMDIR   - this is replaced with the proper team directory (e.g. season01\vehicles\williams)
//   SPIN      - for the vehicle spinner in the options only
////////////////////////////////////////////////////////////////////////////////////////////////////

//----------------------------------------

SearchPath=<TEAMDIR>..\
SearchPath=<TEAMDIR>
SearchPath=<VEHDIR>
SearchPath=<VEHDIR>\Aston Martin DBRS9 Teams

MASFile=DBR9V2.mas
MASFile=cmaps.mas



ReflectPlane=(0.0, -1.0, 0.0, 0.0)

//----------------------------------------

Instance=SLOT<ID>
{
  Moveable=True
  MeshFile=dbr9v2_body_1_a.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(1000.0) ShadowCaster=(Dynamic, Solid, 256, 256) Reflect=True
  MeshFile=dbr9v2_bumber_1_a.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(1000.0) Reflect=True
  MeshFile=dbr9v2_wing_1_a.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(1000.0) Reflect=True
  MeshFile=dbr9v2_swabdekg.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(1000.0) Reflect=True
  MeshFile=dbr9v2_heckl_show.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(1000.0) Reflect=True
  MeshFile=dbr9v2_fwing_1_a.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(1000.0) Reflect=True
  MeshFile=dbr9v2_flapli_1_a.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(1000.0) Reflect=True
  MeshFile=dbr9v2_flapre_1_a.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(1000.0) Reflect=True
  MeshFile=dbr9V2_seat.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(30.0) Reflect=True
  MeshFile=dbr9v2_banner_1_a.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(30.0) Reflect=True
  MeshFile=schutzgitter.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(1000.0) Reflect=True
  MeshFile=dbr9v2_lf_2_a.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(30.0) Reflect=True  
  MeshFile=dbr9v2_lr_2_a.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(30.0) Reflect=True  
  MeshFile=dbr9v2_rf_2_a.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(30.0) Reflect=True 
  MeshFile=dbr9v2_rr_2_a.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(30.0) Reflect=True 
  MeshFile=dbr9slfa.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(30.0) Reflect=True
  MeshFile=dbr9slra.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(30.0) Reflect=True
  MeshFile=dbr9srfa.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(30.0) Reflect=True
  MeshFile=dbr9srra.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(30.0) Reflect=True
  MeshFile=dbr9diska_lf.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(30.0) Reflect=True
  MeshFile=dbr9diska_lr.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(30.0) Reflect=True
  MeshFile=dbr9diska_rf.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(30.0) Reflect=True
  MeshFile=dbr9diska_rr.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(30.0) Reflect=True
  
    
  
  Actor=VEHICLE

 <STARTUPGRADES>



  Instance=DEBRIS5
  {
    Moveable=True
    MeshFile=Nostaurohr.gmt CollTarget=False HATTarget=False ShadowCaster=(Dynamic, Solid, 64, 64) LODIn=(0.0) LODOut=(1000.0) Reflect=True
  }

  Instance=DEBRIS4
  {
    Moveable=True
    MeshFile=DBR9_Antenne.gmt CollTarget=False HATTarget=False ShadowCaster=(Dynamic, Solid, 64, 64) LODIn=(0.0) LODOut=(1000.0) Reflect=Tru

  }

 <STOPUPGRADES> 

Instance=wheel
  {
    Moveable=True
    MeshFile=dbr9v2_stwheel_a.gmt CollTarget=False HATTarget=False ShadowCaster=(Dynamic, Solid, 64, 64) LODIn=(0.0) LODOut=(350.0) Reflect=True
  }
  
}

